Steps with a * beside them are steps that can be done ahead of time. If it's not marked as such, timing is involved.
- Click on the boat and the lady wearing it will stick her head up.*
- Catch and drag the UFO over to where the guy with the telescope will see it. He'll freak and drop the scope, thus completing your bridge.*
- Click on the two fish heads on the fountain - the top fountain will turn into a geyser to put the fire out.
- Pluck the lone tulip from the front yard and drag it to the lady in the window. She'll run off happily and ignore Snooz's entrance.*
- Click on the water spewing from the TOP of the fountain to shut it off.
- Click on the gardener with the hedge clippers and he'll get the pot on the head, not Snooz.*
- Click on the man standing at the bottom left of the screen; his lady will drop a ladder and he'll go up.*
- Click on the ledge that the time machine is sitting on so that it falls to the ground.*
This guide was compiled by Mandi Ohlin. "Goodnight, Mr. Snoozleberg" is property of Sarbakan. No profit is being made off this guide, nor is there permission given to have it up. No copyright infringement is intended, and if you want me to take it down, I'll do so without a problem. I'm just trying to relieve a lot of people's headaches.